![]() ![]() This close emotional connection to Clementine frequently resulted in my picking dialogue options and making tough choices based on what I felt a matured and kind-hearted Clementine would do rather than what I as a player perceived to be the best option. Their interactions are delicately handled and intertwined with past memories, such as a reference Jane makes with regard to Clementine’s hair being tied back. This instilled in me a similar sense of nurturing protection for Clementine that Lee inspired in season one. As a polar opposite, Jane comes out of her shell in this episode as a guardian, teaching Clementine valuable advice and expressing a somewhat reluctant fondness for her young friend. Sarah, whose immaturity has always been something of a burden, once again relies on Clementine to function as her protector, to the extent where, in dire situations and against the group’s advice, I found myself unable to give up on her. Once again Clementine functions as the group’s crutch, working harder than all of the adults combined to maintain morale and keep everyone moving forward. Taumatised by recent events, Kenny has become is a broken man, a shadow of his former self, while Rebecca is on the verge of delivering her child prematurely and Sarah is almost literally paralysed by fear. Since this is The Walking Dead, of course, such a process is never straightforward. This episode revolves around the group trying to decide their next steps and secure a safe haven. It’s a traumatic introduction that sets the tone for the episode as a whole, an ultimately morbid affair that plummets the short-lived relief of escaping the Carver's clutches into a state of perpetual despair. Resuming right where the last episode left off, we first find Clementine faced with the aftermath of her (or rather, your) earlier choice to hatchet a companion’s limb or the zombie attached to it. ![]() It’s a grim episode that packs a slew of surprise punches, making it one of the most engaging this season. It redeems itself an incredible amount, with some tough choices and a superbly woven plot.The fourth instalment of The Walking Dead’s second season, Amid the Ruins, removes whatever slim hopes might have remained for a peaceful conclusion, as the penultimate episode brings the group to their lowest point with a barrage of obstacles and continual conflicts that see death and dysfunction become commonplace before reaching its gripping cliffhanger ending. It takes everything which makes The Walking Dead good: dread, hope (or lack of thereof), humanity, fear, and pure survival, and sets two scenes which are both horrible and brilliant at the same time. ![]() The second half (or more particularly, the last third) of the episode is absolutely incredible. Despite being small, she could be as close to a well-rounded leader as the group can find. Everything falls on her once again, with “if only there were someone small enough…” moments permeating the series, but it feels natural enough that people would rely on Clem. Nothing huge or plot-destroying, but enough to annoy you a little bit.Īlthough the entire cast still isn’t as good as the gang in the first season, some characters who may have blended in with the growing group in previous instalments manage to shine in this episode there are some real surprising moments from a few of the supporting cast that even outdo the characters you know and love.Ĭlementine, as the protagonist, is naturally the focus here, and she proves herself as one of the strongest female characters in gaming right now. There’s some great payoff and real lessons to be learned here, though that may mean a slight shift in some characterisation, to the point where two characters feel just a bit off. The way this decision – and the others – tie into each other is achieved well, at least.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |